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HEY YOU!
I know you're a superhero and only have a few minutes to spare. So thanks!
I'm an external producer and expert generalist with a background in marketing, project management and leadership. I thrive on my startup experience and primarily work in small teams at a rapid pace with scalability in mind. I create games with intuitive controls and great storytelling. If you like that, you'll love what I've done so far.
Projects
No Body (PC)
No Body is a story driven, turn-based-action RPG hybrid (sort of) in the present day.
Launch Date: Projected June 2024
Engine: RPG Maker XV
Platforms: Steam
As a producer, I am coordinating a team of six as well as publisher relations for a game two years in development.
Slydle (mobile)
Slydle is an isometric puzzle-idler espionage game for a hypercasual audience.
Launch Date: Projected December 2024
Engine: Unity
Platforms: iOS, Android
As a producer, I am collaborating with Relentless Games to create a vertical slice in six months for publisher pitches.
Infinity Project (PC)
Infinity Project is a dynamic roguelike 2D side scrolling endless runner.
Launch Date: Projected May 2024
Engine: Godot
Platforms: PC
As a producer, I am assembling a team of eight with the goal of creating a vertical slice in six months.
About
I WANT TO EARN THE WORLD’S EYES.
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MSc Product Design at University of Strathclyde
BSc Engineering Psychology (Human Factors) at United States Military Academy
Certified ScrumMaster® (CSM®) from ScrumAlliance
Certificate from Game Production with Andy Johnson
Certificate from Indie Game Academy with Willem Delventhal
Click each to learn more!
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Project Management using Jira, Notion, Figma, Discord, Google Suite, HackNPlan and Amplitude.
Marketing Strategy and Execution through campaign management, SEO, brand management, community management, store page copywriting and e-mail campaigns.
Game Design consulting through level design, narrative design, concept art, feature ideation and copywriting/documentation processes.
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Enable people to create the best products they can as the best versions of themselves.
Repetitively documented feedback opportunities that can be applied cross-departmentally.
Games must be fun, engaging, and accessible to a wide audience.
Encourage innovation with business needs in mind and personal growth at the forefront.
Contact
Thanks for Visiting!
Want to get in touch? Shoot me a message and I'll get back to you as soon as possible.